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Trivial Updates:
June 05 - There have been some minor changes to the levels at which zones open up, and to monster levels and rewards.
The only really noticable one is Whitey's Grove, which has been made considerably harder and had its stat rewards increased
a lot. June 04 - Some of the outlying cocktails (the ones that don't fit into the neat, balanced, symmetrical system
we put in place a while ago) have had their stat gains increased. Bloody Mary stat gains went down a little. June 04
- Some food changes (almost all improvements) have been made, and several new recipes have been added. Nothing terribly
exciting, just balancing out some early game stuff. June 03 - Some combat changes -- the stats you gain from monsters
now tend towards 50% primary, 25%/25% secondary. Ranged damage has been increased, unarmed damage has been decreased. June
02 - Magical Mystery Juices now cost 100 Meat instead of 150.

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